Not Enraged? Can I Rampage? Use filler and Rampage. No options for Rampage? Cast Bloodthirst and hope for Enrage. No Enrage? So what gives? Fury Warriors now have the option of dual-wielding one or two-handed weapons, giving them more flexibility in gearing than ever before.
There is no 2h Meta class atm except maybe Feral Druid tanks and people only bring 1 or 2 of those. So if you go in as 2h Fury you will be helping the raid not DE as much gear which is nice. The reputation requirement for transmogrification of armor, weapons and tabards has been removed and are now account wide. You need the reputation still to unlock the apperance, however no longer need the reputation to use the appearance.
This means, you can use them on alts! How do you enrage fury warrior? Do fury warriors take more damage? Is 1h or 2h better for Fury Shadowlands? Are Warriors bad in Shadowlands? Why is fury bad for PVP? The armor it generates is a safety net against aggressive decks and gives you the time you need to turn games around. Other cards like Sky Raider, you usually play for tempo. Besides that, the pirate that Sky Raider generates is usually cheap enough to combo in the same turn as your other Risky Skipper moves.
Bloodsworn Mercenary you often use for late-game damage combos, alongside Risky Skipper. In aggressive matchups, you use Bloodsworn Mercenary to copy additional Armorsmiths to survive longer in the game. Bloodboil Brute rarely costs seven against aggressive decks because even outside a Risky Skipper turn, your opponent often has a damaged minion. Overall, Bloodboil Brute serves three purposes. The card develops a great board presence to follow up your Risky Skipper turn.
Quite a solid card if you ask me. The final synergy worth mentioning is the interaction between Lord Barov and Risky Skipper. A combination that effectively clears almost any board in Hearthstone for just four mana. Beyond the Skipper turns, Enrage Warrior looks to play cards like EVIL Quartermaster and Sword Eater to develop a board while retaining utility and use weapons to control the board or burn down the enemy hero.
Warmaul Challenger is an essential part of this; do not ever think of it as a removal card. Those are good stats, especially when you run Inner Rage. If you can Inner Rage a high-health Warmaul Challenger and then clone it with Bloodsworn Mercenary early in the game, you should always do it. Even against aggressive decks where you might think you want to save the cloning effect for Armorsmith, as the early game blowout arguably impacts these decks more than the Armorsmith mini-combo.
Of course, Warmaul Challenger is also very useful for removing early game minions; that said, you should be flexible in evaluating it. For more matchup specific data , Tomat0 wrote up the in-depth information for those interested in that.
Time will tell Comment by Skullhawk13 Thankfully blizzard listened to reason, and Enrage is now purely a good thing always, no damage taken debuff. They even made you move a bit faster while enraged in case you need to reposition to get back to smashing real fast. It's also now haste, so it interacts with more than just attack speed.
Once again back to a state fury warrior wants to be in as much as possible all the time. Links WeakAuras Export.
Fury Level 28 Rampage always Enrages you.
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